Process of progress

Test

Test

The building renders are put in and geometry adjusted where needed

Silver buildings and HDRI with blue sky

Test with black & gold marble

Test with white marble

Test with silver

Camera position and finetuning the light

First animated character entering the scene

Size proportions of the characters

Fixing geometry problems

Finetuning size proportions of the characters

Combining the different animated characters

Adjusting the geometry of the roof

Adjusting the geometry of the dome

Final look and animation colours

Making a hardware render before sending final to farm render
client: MS Vastgoed & Belegging BV / agency: Lovebrands
/ model of buildings: Geurst & Schulze architecten BV & Kollhoff architecten
/ cgi: Jan Daniel Wolters