Process of progress 
Test
Test
Test
Test
The building renders are put in and geometry adjusted where needed
The building renders are put in and geometry adjusted where needed
Silver buildings and HDRI with blue sky
Silver buildings and HDRI with blue sky
Test with black & gold marble
Test with black & gold marble
Test with white marble
Test with white marble
Test with silver
Test with silver
Camera position and finetuning the light
Camera position and finetuning the light
First animated character entering the scene
First animated character entering the scene
Size proportions of the characters
Size proportions of the characters
Fixing geometry problems
Fixing geometry problems
Finetuning size proportions of the characters
Finetuning size proportions of the characters
Combining the different animated characters
Combining the different animated characters
Adjusting the geometry of the roof
Adjusting the geometry of the roof
Adjusting the geometry of the dome
Adjusting the geometry of the dome
Final look and animation colours
Final look and animation colours
Making a hardware render before sending final to farm render
Making a hardware render before sending final to farm render
client: MS Vastgoed & Belegging BV / agency: Lovebrands 
/ model of buildings: Geurst & Schulze architecten BV &  Kollhoff architecten
/ cgi: Jan Daniel Wolters

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